Index

C | G | S | T | V

C

Camera.new() (Camera method)
Camera.smooth.damped() (Camera.smooth method)
Camera.smooth.linear() (Camera.smooth method)
Camera.smooth.none() (Camera.smooth method)
camera.smoother (camera attribute)
camera:attach() (built-in function)
camera:cameraCoords() (built-in function)
camera:detach() (built-in function)
camera:draw() (built-in function)
camera:lockPosition() (built-in function)
camera:lockWindow() (built-in function)
camera:lockX() (built-in function)
camera:lockY() (built-in function)
camera:lookAt() (built-in function)
camera:mousePosition() (built-in function)
camera:move() (built-in function)
camera:position() (built-in function)
camera:rotate() (built-in function)
camera:rotateTo() (built-in function)
camera:worldCoords() (built-in function)
camera:zoom() (built-in function)
camera:zoomTo() (built-in function)
class.init() (class method)
Class.new() (Class method), [1]
class:clone() (built-in function)
Class:include() (built-in function)

G

Gamestate.<callback>() (Gamestate method)
Gamestate.Gamestate.current() (Gamestate.Gamestate method)
Gamestate.new() (Gamestate method)
Gamestate.pop() (Gamestate method)
Gamestate.push() (Gamestate method)
Gamestate.registerEvents() (Gamestate method)
Gamestate.switch() (Gamestate method)

S

Signal.clear() (Signal method)
Signal.clearPattern() (Signal method)
Signal.emit() (Signal method)
Signal.emitPattern() (Signal method)
Signal.new() (Signal method)
Signal.register() (Signal method)
Signal.remove() (Signal method)
Signal.removePattern() (Signal method)

T

Timer.after() (Timer method)
Timer.cancel() (Timer method)
Timer.clear() (Timer method)
Timer.during() (Timer method)
Timer.every() (Timer method)
Timer.new() (Timer method)
Timer.script() (Timer method)
Timer.tween() (Timer method)
Timer.update() (Timer method)

V

vector.add() (vector method)
vector.angleTo() (vector method)
vector.cross() (vector method)
vector.dist() (vector method)
vector.dist2() (vector method)
vector.div() (vector method)
vector.dot() (vector method)
vector.eq() (vector method)
vector.isvector() (vector method)
vector.le() (vector method)
vector.len() (vector method)
vector.len2() (vector method)
vector.lt() (vector method)
vector.mirror() (vector method)
vector.mul() (vector method)
vector.new() (vector method)
vector.normalize() (vector method)
vector.permul() (vector method)
vector.perpendicular() (vector method)
vector.project() (vector method)
vector.rotate() (vector method)
vector.str() (vector method)
vector.sub() (vector method)
vector.trim() (vector method)
vector.vector.det() (vector.vector method)
vector:angleTo() (built-in function)
vector:clone() (built-in function)
vector:cross() (built-in function)
vector:dist() (built-in function)
vector:dist2() (built-in function)
vector:len() (built-in function)
vector:len2() (built-in function)
vector:mirrorOn() (built-in function)
vector:normalized() (built-in function)
vector:normalizeInplace() (built-in function)
vector:permul() (built-in function)
vector:perpendicular() (built-in function)
vector:projectOn() (built-in function)
vector:rotated() (built-in function)
vector:rotateInplace() (built-in function)
vector:trimInplace() (built-in function)
vector:trimmed() (built-in function)
vector:unpack() (built-in function)